The change to X-Plane11 hits on a few different areas. That list includes a few surprises, but also notes what is required to be X-Plane11 compliant. Generated new style icons for default liveries Fixed APU not working when "Start with engines running" option is selected Added clickzones to 3d cockpit for new FMC He posted a quick compatibility "patch" ( cl300_xp11_comp_patch_1_0.zip) that has to be distributed within the main root folder of the aircraft to the various folders that require the changes. The other approach with JROLLON (CRJ-200) is to do a full download of the entire aircraft package and both systems have their bonuses and negatives.ĭdenn is always very fast to issue updates whenever any changes to X-Plane versions and updates appear, and he didn't disappoint here either. There are two approaches as shown here with the Ddenn (Challenger 300) approach in just issuing a quick "patch" to which you replace the various components within the aircraft's main file folders. No doubt most developers will want to make their aircraft X-Plane11 compliant as quickly as possible, but you can go too fast before the simulator is really sorted at best. In most cases this article is out of date before it hits the site, but it does show what to expect from X-Plane11 as we transfer over our aircraft from X-Plane10 to the newer X-Plane11. This article is a quick look at the first payware aircraft to be adjusted for X-Plane11, they are the Challenger 300 by Ddenn and the CRJ-200 by JROLLON.Īdjusted is the word here, and to also note that this article is based on the X-Plane11 beta version v1.0 so it a lot will change with a few more updates from Laminar and expect more changes to any aircraft being released as updated to X-Plane11, certainly this year. X-Plane11 - First Conversions Challenger 300 and CRJ-200
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